![]() ![]() If you need to perform a single action multiple times (such as extruding) but do not want to repeatedly dig through Maya's menus, just hit the g key. Be careful not to select or deselect anything if you are doing of bunch of redos, as that will reset the redo queue. Note for later in the year: importing resets the undo queue, so be careful. You can set it to Infinite, but that may increase the likelihood of Maya crashing. Maya's undo queue is initially set to only allow 50 undos in a row, so go to Window → Settings/Preferences → Preferences, select Undo from the list, and set the Queue Size to something like 500. Does not apply to camera movement by default. ![]() Applies to selections and deselections as well. The Most Important Hotkeys You Will Ever Learn. Disconnected pieces of geometry will stay disconnected, but they will still count as part of the same object. Mesh → Combine - Combines the selected meshes into one.Ctrl + d - Duplicate the selected objects. ![]() The edges being connected must be open (adjacent to a hole, not on a closed surface) and part of the same object. Edit Mesh → Append to Polygon Tool - Connects two edges together with a new face.While the tool is active you can hit Delete to go back one and Enter to finalize. Edit Mesh → Split Polygon Tool - Select points on the edges of a face (or faces) to split the polygon.Be careful not to extrude a face more than once without moving the extruded face first, as that will result in overlapping faces and tricky to fix geometry. Edit Mesh → Extrude - "Extrudes" a set of faces or edges.Left click, hold, and drag to choose where exactly the new loop goes. Edit Mesh → Insert Edge Loop Tool - Inserts a continuous loop of edges perpendicular to the edge specified.Remember this color scheme, as it is used consistently throughout Maya for easy axis identification. Red tool handles correspond to the x-axis,īlue to the z-axis.Works for both single-axis and multi-axis movement. Hold while using the Move Tool, and hover the mouse over a vertex to snap the selected component or object to that vertex's position. Hold while using the Move Tool to snap the selected component or object to a location on the grid. - (the minus key) - Makes the tool size smaller.Bigger tool handle sizes make small adjustments easier. #Append polygon tool maya 2017 plus+ (the plus key) - Makes the tool size larger (affects all manipulation tools).While doing either a single click or marquee selection: Hold Ctrl to deselect, hold Shift to toggle selection, or hold Ctrl + Shift to select without deselecting other components or objects.Double click an edge to select the corresponding edge loop.Also useful for "canceling" out of another tool. The camera will now rotate around that object. f - Focus camera on the selected object.Alt + Middle-click and drag - Pan the camera.(This can also be done with the scroll wheel.) Alt + Right-click and drag - Zoom the camera in and out.Alt + Left-click and drag - Rotate the camera. ![]()
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